package data;

import data.Map.Board;
import data.Map.Map;

public class Game
{
	private Settings settings;
	private Board board;
	private Map map;
	//lol
	public Game(Settings s)
	{
		settings = s;
	}
	
	public void start_game()
	{
		board = new Board(settings.x, settings.y);
		map = new Map(settings.x, settings.y, settings.map_file);
		pulse();
	}
	
	public void pulse()
	{
		board.updateBoard(map.getMap());
		//board.printBoard();
	}
}
